这种错误多出现在带有返回值的方法之中调用另一个方法的时候 把方法写在了return后面 代码的意思就是没有执行到这个方法解决办法就是把你把要调用的方法写到return前面就好了
尝试初建学生管理系统时,遇到一个问题Un
reac
hable
Code
,查了很多都说是循环体中有问题让后续代码无法执行,正好我也是循环体出现这个问题,但在后续代码检查很久都没找出哪里有问题。
今天一早重新来看发现了问题所在:是循环前面的if()分支语句在if结束后忘了删除开始的return 0;导致后续的for循环无法执行,于是得到这类问题的解决思路就是——查看该问题标红代码整体的前面代码
public int delete(String classId, String id) {
//3.删除操作
在代码中搜索return出现的地方,然后找到不对劲的地方,解决即可。
三、注意事项
1.大家好,我是黑夜の骑士,欢迎大家关注我的博客,笔者将持续输出BIM相关软件开发、移动互联网开发以及游戏编程干货;
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单机搭建Android(解决
fatal: Cannot get https://gerrit.googlesource.com/git-repo/clone.bundle
fatal: error [Errno 101] Network is un
reac
hable
),具体操作请阅readme.txt
报错:Un
reac
hable
code
Un
reac
hable
,在执行它们前已跳出循环,所以不可到达。,
在循环的return、break后的代码无法执行,属于不可达代。
可以先执行这段代码,再return、break。
大多出错的原因都与 return 有关,可能是带有返回值的方法之中调用另一个方法的时候 把方法写在了 return 后面 代码的意思就是没有执行到这个方法;还有可能就是在遍历判断中使用了 return,符合条件 return 后面的判断没有执行到。我出错的原因是第二种
switch (val) {
case 0:
return '待审核'
break
case 1:
return '审核通过'
break
case 2:
match x {
Some (n) if n >= 0 => println! ( "Some(Non-negative)" ),
Some (n) if n < 0> println! ( "Some(Negative)" ),
Some (_) => xkcd_un
reac
hable
! (),
None => println! ( "None" )
如果达到则输出
:warning: ERROR
If you're seei
go语言系统编程,是英文版,
What this book covers
Chapter 1, Getting started with Go and Unix Systems Programming, starts by defining what
systems programming is before talking about the advantages and the disadvantages of Go,
the features of Go version 1.8, two handy Go tools named gofmt and godoc, as well as the
various states of Unix processes.
Chapter 2, Writing Programs in Go, helps you learn how to compile Go
code
and how to use
the environment variables that Go supports, and understand how Go reads the command
line arguments of a program. Then, we will talk about getting user input and output, which
are fundamental tasks, show you how to define functions in Go, where the defer keyword
is mentioned for the first time in this book and continue by discussing the data structures
that Go offers using handy
code
examples. In the remaining sections of the chapter, we will
discuss Go interfaces and random number generation. I am sure that you are going to enjoy
this chapter!
Chapter 3, Advanced Go Features, goes deeper and starts talking about some advanced Go
features, including error handling, which is critical when developing systems software and
error logging. Then it introduces you to pattern matching and regular expressions, Go
Reflection, and talks about unsafe
code
. After that, it compares Go to other programming
languages and presents two utilities, named dtrace(1) and strace(1), that allow you to
see what happens behind the scenes when you execute a program. Lastly, it talks about how
you can use the go tool to detect un
reac
hable
code
and how to avoid some common Go
mistakes.
Chapter 4, Go Packages, Algorithms, and Data Structures, talks about algorithms and sorting
in Go and about the sort.Slice() function, which requires Go version 1.8 or newer. Then
it shows Go implementations of a linked list, a binary tree and a hash table. After that, it
discusses Go packages and teaches you how to create and use your own Go packages. The
last part of the chapter discusses Garbage collection in Go.
Chapter 5, Files and Directories, is the first chapter of this book that deals with a systems
programming topic, which is the handling of files, symbolic links, and directories. In this
chapter, you will find Go implementations of the core functionality of Unix tools such as
which(1), pwd(1), and find(1), but first you will learn how to use the flag package in
order to parse the command-line arguments and options of a Go program. Additionally,
you will learn how to delete, rename, and move files as well as how to traverse directory
structures the Go way. The last part of this chapter implements a utility that creates a copy
of all the directories of a directory structure!
Chapter 6, File Input and Output, shows you how to read the contents of a file, how to
change them, and how to write your own data to files! In this chapter, you will learn about
the io package, the io.Writer and io.Reader interfaces, and the bufio package that is
used for buffered input and output. You will also create Go versions of the cp(1), wc(1),
and dd(1) utilities. Lastly, you will learn about sparse files, how to create sparse files in Go,
how to read and write records from files, and how to lock files in Go.
Chapter 7, Working with System Files, teaches you how to deal with Unix system files, which
includes writing data to Unix log files, appending data to existing files, and altering the
data of text files. In this chapter, you will also learn about the log and log/syslog standard
Go packages, about Unix file permissions, and take your pattern matching and regular
expressions knowledge even further using practical examples. You will also learn about
finding the user ID of a user as well as the Unix groups a user belongs to. Lastly, you will
discover how to work with dates and times in Go using the time package and how to create
and rotate log files on your own.
Chapter 8, Processes and Signals, begins by discussing the handling of Unix signals in Go
with the help of the os/signal package by presenting three Go programs. Then it shows a
Go program that can rotate its log files using signals and signal handling and another Go
program that uses signals to present the progress of a file copy operation. This chapter will
also teach you how to plot data in Go and how to implement Unix pipes in Go. Then it will
implement the cat(1) utility in Go before briefly presenting the Go
code
of a Unix socket
client. The last section of the chapter quickly discusses how you can program a Unix shell in
Chapter 9, Goroutines – Basic Features, discusses a very important Go topic, which is
goroutines, by talking about how you can create goroutines and how you can synchronize
them and wait for them to finish before ending a program. Then it talks about channels and
pipelines, which help goroutines communicate and exchange data in a safe way. The last
part of the chapter presents a version of the wc(1) utility that is implemented using
goroutines. However, as goroutines is a big subject, the next chapter will continue talking
about them.
Chapter 10, Goroutines – Advanced Features, talks about more advanced topics related to
goroutines and channels, including buffered channels, signal channels, nil channels,
channels of channels, timeouts, and the select keyword. Then it discusses issues related to
shared memory and mutexes before presenting two more Go versions of the wc(1) utility
that use channels and shared memory. Lastly, this chapter will talk about race conditions
and the GOMAXPROCS environment variable.
Chapter 11, Writing Web Applications in Go, talks about developing web applications and
web servers and clients in Go. Additionally, it talks about communicating with MongoDB
and MySQL databases using Go
code
. Then, it illustrates how to use the html/template
package, which is part of the Go standard library and allows you to generate HTML output
using Go HTML template files. Lastly, it talks about reading and writing JSON data before
presenting a utility that reads a number of web pages and returns the number of times a
given keyword was found in those web pages.
Chapter 12, Network Programming, discusses topics related to TCP/IP and its protocols using
the net Go standard package. It shows you how to create TCP and UDP clients and servers,
how to perform various types of DNS lookups, and how to use Wireshark to inspect
network traffic. Additionally, it talks about developing RPC clients and servers in Go as
well as developing a Unix socket server and a Unix socket client.
As you will see, at the end of each chapter there are some exercises for you to do in order to
gain more information about important Go packages and write your own Go programs.
Please, try to do all the exercises of this book
Section 1.1. Why JavaScript?
Section 1.2. Analyzing JavaScript
Section 1.3. A Simple Testing Ground
Chapter 2. Grammar
Section 2.1. Whitespace
Section 2.2. Names
Section 2.3. Numbers
Section 2.4. Strings
Section 2.5. Statements
Section 2.6. Expressions
Section 2.7. Literals
Section 2.8. Functions
Chapter 3. Objects
Section 3.1. Object Literals
Section 3.2. Retrieval
Section 3.3. Update
Section 3.4. Reference
Section 3.5. Prototype
Section 3.6. Reflection
Section 3.7. Enumeration
Section 3.8. Delete
Section 3.9. Global Abatement
Chapter 4. Functions
Section 4.1. Function Objects
Section 4.2. Function Literal
Section 4.3. Invocation
Section 4.4. Arguments
Section 4.5. Return
Section 4.6. Exceptions
Section 4.7. Augmenting Types
Section 4.8. Recursion
Section 4.9. Scope
Section 4.10. Closure
Section 4.11. Callbacks
Section 4.12. Module
Section 4.13. Cascade
Section 4.14. Curry
Section 4.15. Memoization
Chapter 5. Inheritance
Section 5.1. Pseudoclassical
Section 5.2. Object Specifiers
Section 5.3. Prototypal
Section 5.4. Functional
Section 5.5. Parts
Chapter 6. Arrays
Section 6.1. Array Literals
Section 6.2. Length
Section 6.3. Delete
Section 6.4. Enumeration
Section 6.5. Confusion
Section 6.6. Methods
Section 6.7. Dimensions
Chapter 7. Regular Expressions
Section 7.1. An Example
Section 7.2. Construction
Section 7.3. Elements
Chapter 8. Methods
Chapter 9. Style
Chapter 10. Beautiful Features
Appendix A. Awful Parts
Section A.1. Global Variables
Section A.2. Scope
Section A.3. Semicolon Insertion
Section A.4. Reserved Words
Section A.5. Uni
code
Section A.6. typeof
Section A.7. parseInt
Section A.8. +
Section A.9. Floating Point
Section A.10. NaN
Section A.11. Phony Arrays
Section A.12. Falsy Values
Section A.13. hasOwnProperty
Section A.14. Object
Appendix B. Bad Parts
Section B.1. ==
Section B.2. with Statement
Section B.3. eval
Section B.4. continue Statement
Section B.5. switch Fall Through
Section B.6. Block-less Statements
Section B.7. ++ --
Section B.8. Bitwise Operators
Section B.9. The function Statement Versus the function Expression
Section B.10. Typed Wrappers
Section B.11. new
Section B.12. void
Appendix C. JSLint
Section C.1. Undefined Variables and Functions
Section C.2. Members
Section C.3. Options
Section C.4. Semicolon
Section C.5. Line Breaking
Section C.6. Comma
Section C.7. Required Blocks
Section C.8. Forbidden Blocks
Section C.9. Expression Statements
Section C.10. for in Statement
Section C.11. switch Statement
Section C.12. var Statement
Section C.13. with Statement
Section C.14. =
Section C.15. == and !=
Section C.16. Labels
Section C.17. Un
reac
hable
Code
Section C.18. Confusing Pluses and Minuses
Section C.19. ++ and --
Section C.20. Bitwise Operators
Section C.21. eval Is Evil
Section C.22. void
Section C.23. Regular Expressions
Section C.24. Constructors and new
Section C.25. Not Looked For
Section C.26. HTML
Section C.27. JSON
Section C.28. Report
Appendix D. Syntax Diagrams
Appendix E. JSON
Section E.1. JSON Syntax
Section E.2. Using JSON Securely
Section E.3. A JSON Parser
Colophon
ping 百度 ping不通,ping本机ip也ping不通。只能和localhost ping。
其实localhosts是不需要联网的,主要用来本机访问。而本机IP则是与互联网连接的地址,通过这个地址来访问其他设备或是被其他设备访问。
【解决方法】
在root下输入:
cd /etc/sysconfig/network-scripts/
进入network-scripts目录
vi编辑模式
vi ifcfg-ens32
按下回车,进入vi编辑模式。
按下a,进入编辑模式,