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点击事件的传递顺序是Activity->Window->View,从上到下依次传递。如果最底层的那个View的onTouchEvent返回false,那就说明这个View不想处理该事件,最终向上传递,让Activity自己来处理。

Touch事件的分发是从dispatchTouchEvent()方法开始的。首先来看下Activity的dispatchTouchEvent()。

1. Activity的dispatchTouchEvent()方法

* Called to process touch screen events. You can override this to * intercept all touch screen events before they are dispatched to the * window. Be sure to call this implementation for touch screen events * that should be handled normally. * @param ev The touch screen event. * @return boolean Return true if this event was consumed. public boolean dispatchTouchEvent(MotionEvent ev) { //如果action是ACTION_DOWN,则调用onUserInteraction方法指示有触摸事件发生 if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); // 调用PhoneWindow的superDispatchTouchEvent方法,将event分发给Window处理。如果返回false,则说明window或者view没有消费该事件,只能有该Activity来处理该事件。 if (getWindow().superDispatchTouchEvent(ev)) { return true; //如果window或view没有消费该event,则由该Activity的onTouchEvent来处理。 return onTouchEvent(ev); * 当一个key事件、触摸事件、滑动球事件发送到该Activity时,会回* 调该方法。 public void onUserInteraction() {

从Activity的dispatchTouchEvent可以看到,它会把event传递给Window处理,并根据处理结果来决定是否需要自己来最终处理。如果需要Activity来处理,则调用Activity的onTouchEvent()方法。

* Called when a touch screen event was not handled by any of the views * under it. This is most useful to process touch events that happen * outside of your window bounds, where there is no view to receive it. * @param event The touch screen event being processed. * @return Return true if you have consumed the event, false if you haven't. * The default implementation always returns false. public boolean onTouchEvent(MotionEvent event) { if (mWindow.shouldCloseOnTouch(this, event)) { finish(); return true; return false;

2. PhoneWindow的superDispatchTouchEvent()方法

Window中的superDispatchTouchEvent()方法是一个抽象方法,具体由它的子类PhoneWindow来实现。

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    //调用DecorView的superDispatchTouchEvent方法
    return mDecor.superDispatchTouchEvent(event);
public boolean superDispatchTouchEvent(MotionEvent event) {
    //调用到ViewGroup的dispatchTouchEvent事件中
    return super.dispatchTouchEvent(event);

3.ViewGroup的dispatchTouchEvent()

ViewGroup处理点击事件的大致流程如下:如果ViewGroup接受了一个点击事件,那么首先会调用他的dispatchTouchEvent方法,接着调用ViewGroup的onInterceptTouchEvent方法,如果onInterceptTouchEvent方法返回true,那就代表要拦截这个事件。接下来这个事件就给ViewGroup自己处理了,从而ViewGroup的onTouchEvent方法会被调用。

如果这个ViewGroup的onInterceptTouchEvent反复false,就代表ViewGroup不拦截这个事件,然后把这个事件传递给自己的子元素,然后子元素的dispatchTouchEvent就会被调用,就这样一直循环直到事件被处理。

用伪代码来表示如下:

public boolean dispatchTouchEvent(MotionEvent ev){
    boolean consume = false;
    //判断ViewGroup是否拦截
    if(onInterceptTouchEvent(ev)){
        //如果拦截的话,则由它的onTouchEvent来实现
        consume = onTouchEvent(ev);
    }else{
        //如果不拦截,则由它的子View来处理
        consume = child.dispatchTouchEvent(ev);
    return consume;

ViewGroup的dispatchTouchEvent的源码如下:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    ......
    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        //action的掩码
        final int actionMasked = action & MotionEvent.ACTION_MASK;
        // Handle an initial down.
        // 处理初始的状态
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            // 清空之前的触摸状态
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        // Check for interception.
        // 检查拦截
        final boolean intercepted;
        //如果需要拦截,需要满足两个条件中的一个,一个是ACTION_DOWN,另外一个是mFirstTouchTarget不为空
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            //是否禁止拦截
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //调用拦截函数,默认实现是返回false。
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        // Check for cancelation.
        // 检查取消状态
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;
        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;//接收触摸事件的目标
        boolean alreadyDispatchedToNewTouchTarget = false;
        //触摸事件没有被取消和拦截,寻找一个接收时间的子View
        if (!canceled && !intercepted) {
            // 处理ACTION_DOWN事件或者是ACTION_POINTER_DOWN事件
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;
                //子View的数量
                final int childrenCount = mChildrenCount;
                //从子View选出一个接收该触控事件,从头到尾遍历
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                     ......
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);
                        ......
                        //选取出了接收触控事件的子View了
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                            } else {
                                mLastTouchDownIndex = childIndex;
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            //找到了接收了event事件的子View,并将子View添加到接收该event事件子view集合的首部。
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        ......
                //如果没有找到子View来接收处理该event,则使用最近使用的target来处理该event。
                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
        // Dispatch to touch targets.
        //分发event给目标target,如果没有找到目标target,则由ViewGroup自己来处理,因为ViewGroup本身也是一个View。
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // 分发事件给target,包括新找到接收事件的target。
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                //前面已经处理过了,直接返回,例如ACTION_DOWN前面处理过了,这里就不重复处理。
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    //如果没有处理,则调用dispatchTransformedTouchEvent方法处理。
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    //如果事件已经取消了,则取消处理后续的事件。
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        target.recycle();
                        target = next;
                        continue;
                predecessor = target;
                target = next;
        ........
    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    return handled;
 * Transforms a motion event into the coordinate space of a particular child view,
 * filters out irrelevant pointer ids, and overrides its action if necessary.
 * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;
    ......
    // Perform any necessary transformations and dispatch.
    //如果child为null,则ViewGroup自己处理,否则交由child来处理
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        handled = child.dispatchTouchEvent(transformedEvent);
    // Done.
    transformedEvent.recycle();
    return handled;

4. View的DispatchTouchEvent()事件

View的事件分发过程大致是这样的:当View接收到触摸事件时,首先判断是设置了onTouchListener,如果设置了onTouchListener,并且onTouch方法返回true,则直接返回,表示消费该触摸事件。如果onTouchListener为空或者onTouch方法返回false,则交由View的onTouchEvent来处理,处理事件的顺序是DOWM——MOVE——UP。

在ACTION_DOWN主要是设置PREPRESSED状态,并设置CheckForTap点击检测操作以及长按操作CheckForLongPress检测。

在ACTION_MOVE主要是检测触摸事件是否滑出了屏幕范围。

在ACTION_UP中,根据按压时间来处理,如果按压时间小于100ms,则设置按压状态;如果按压时间大于100ms小于500ms,则执行onClick操作;
如果按压时间大于500ms,则执行onLongClick事件。

具体源码如下:

* Pass the touch screen motion event down to the target view, or this * view if it is the target. * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. public boolean dispatchTouchEvent(MotionEvent event) { ...... boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; //如果onTouchListener不为空,则执行onTouch事件 if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; //如果onTouchListener为空或者onTouch方法返回false,则执行onTouchEvent方法 if (!result && onTouchEvent(event)) { result = true; ..... return result; public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); ....... //只要View是可点击或者是长按的话,则onTouchEvent会返回true,表示该事件被View消费了。 if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { switch (action) { case MotionEvent.ACTION_UP: //获取PREPRESSED状态 boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { ...... if (prepressed) { setPressed(true, x, y); //如果没有长按事件发生并且也没有被忽略,则执行点击事件 if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { //移除长按回调函数 removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); if (!post(mPerformClick)) { //执行点击操作 performClick(); //清楚按压状态 if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); //移除点击回调函数 removeTapCallback(); mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; boolean isInScrollingContainer = isInScrollingContainer(); if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); //发生点击操作检测,超时事件为100ms postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); checkForLongClick(0, x, y); break; //取消操作 case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons //检测是否滑出了触控范围,如果滑出了,则移除点击和长按检测 if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); break; //返回true。 return true; return false; private final class CheckForTap implements Runnable { public float x; public float y; @Override public void run() { mPrivateFlags &= ~PFLAG_PREPRESSED; setPressed(true, x, y); checkForLongClick(ViewConfiguration.getTapTimeout(), x, y); private void checkForLongClick(int delayOffset, float x, float y) { if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) { mHasPerformedLongPress = false; if (mPendingCheckForLongPress == null) { mPendingCheckForLongPress = new CheckForLongPress(); mPendingCheckForLongPress.setAnchor(x, y); mPendingCheckForLongPress.rememberWindowAttachCount(); postDelayed(mPendingCheckForLongPress, ViewConfiguration.getLongPressTimeout() - delayOffset); Touch Event的分发Touch Event的分发Activity的dispatchTouchEvent方法PhoneWindow的superDispatchTouchEvent方法ViewGroup的dispatchTouchEventView的DispatchTouchEvent事件点击事件的传递顺序是Activity->Window->View,从上到下依次传递。如果最底层的
TouchEvent事件用于描述一个或多个触点,使我们可以检测触点的移动、触点的增加和减少。 touchstart、touchmove、touchend三个事件都有各自的事件对象。 常见的三个对象/触摸列表:
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