Android 图形显示系统(四) Android VirtualDisplay解析
Android VirtualDisplay解析
Android支持多个屏幕:主显,外显,和虚显,虚显就是我们要说的VirtualDisplay。VirtualDisplay的使用场景很多,比如录屏,WFD显示等。其作用就是抓取屏幕上显示的内容。VirtualDisplay抓取屏幕内容,其实现方式有很多。在API中就提供了ImageReader进行读取VirtualDisplay里的内容。
下面我们就结合ImageReader,来看看VirtualDisplay及其相关流程。
ImageReader和VirtualDisplay使用示例
我们以VirtualDisplayTest为示例:
1.在测试setUp时,初始化 DisplayManager, ImageReader 和 ImageListener ,代码如下:
* frameworks/base/core/tests/coretestssrc/android/hardware/display/VirtualDisplayTest.java
protected void setUp() throws Exception {
super.setUp();
mDisplayManager = (DisplayManager)mContext.getSystemService(Context.DISPLAY_SERVICE);
mHandler = new Handler(Looper.getMainLooper());
mImageListener = new ImageListener();
mImageReaderLock.lock();
try {
mImageReader = ImageReader.newInstance(WIDTH, HEIGHT, PixelFormat.RGBA_8888, 2);
mImageReader.setOnImageAvailableListener(mImageListener, mHandler);
mSurface = mImageReader.getSurface();
} finally {
mImageReaderLock.unlock();
}
- DisplayManager 管理Display的,系统中有对应的DisplayManagerService。
- ImageListener实现OnImageAvailableListener接口。
- ImageReader是一个图片读取器,它是OnImageAvailableListener接口的触发者
- 另外,注意这里的mSurface。
2.以测试项目testPrivateVirtualDisplay为例
public void testPrivateVirtualDisplay() throws Exception {
VirtualDisplay virtualDisplay = mDisplayManager.createVirtualDisplay(NAME,
WIDTH, HEIGHT, DENSITY, mSurface, 0);
assertNotNull("virtual display must not be null", virtualDisplay);
Display display = virtualDisplay.getDisplay();
try {
assertDisplayRegistered(display, Display.FLAG_PRIVATE);
// Show a private presentation on the display.
assertDisplayCanShowPresentation("private presentation window",
display, BLUEISH,
WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION, 0);
} finally {
virtualDisplay.release();
assertDisplayUnregistered(display);
}
- 测试时,先通过mDisplayManager,创建一个虚拟显示。
- 通过assertDisplayRegistered判断虚显是否已经注册
- 通过assertDisplayCanShowPresentation判断是否能显示私有的Presentation
- 将虚显释放后,通过assertDisplayUnregistered判断是否已经撤销注册。
这里Presentation是Andorid的一个显示控件,能够实现将要显示的内容显示到制定的显示屏上。
实例代码就这么多,接下来,我们来看具体的流程。
ImageReader介绍
ImageReader,简单来说,就是使应用能够以图片数据的形式读取绘制到Surface中的内容。图片数据用Image描述。
1.ImageReader的定义
ImageReader的定义如下:
* frameworks/base/media/java/android/media/ImageReader.java
public static ImageReader newInstance(int width, int height, int format, int maxImages) {
return new ImageReader(width, height, format, maxImages, BUFFER_USAGE_UNKNOWN);
}
这里的参数maxImages表示,能同时访问的Image数量,这里概念上和BufferQueue中的maxnumber也是类似的。
ImageReader关键代码如下:
protected ImageReader(int width, int height, int format, int maxImages, long usage) {
mWidth = width;
mHeight = height;
mFormat = format;
mMaxImages = maxImages;
.. ...
mNumPlanes = ImageUtils.getNumPlanesForFormat(mFormat);
nativeInit(new WeakReference<>(this), width, height, format, maxImages, usage);
mSurface = nativeGetSurface();
mIsReaderValid = true;
// Estimate the native buffer allocation size and register it so it gets accounted for
// during GC. Note that this doesn't include the buffers required by the buffer queue
// itself and the buffers requested by the producer.
// Only include memory for 1 buffer, since actually accounting for the memory used is
// complex, and 1 buffer is enough for the VM to treat the ImageReader as being of some
// size.
mEstimatedNativeAllocBytes = ImageUtils.getEstimatedNativeAllocBytes(
width, height, format, /*buffer count*/ 1);
VMRuntime.getRuntime().registerNativeAllocation(mEstimatedNativeAllocBytes);
}
- 我们的格式是PixelFormat.RGBA_8888,所以这里的mNumPlanes值为1
- nativeInit,native方法,创建一个native的ImageReader实例。
- nativeGetSurface,native方法,获取对应的Native实例的Surface,注意,我们的Surface是从哪儿来的。
2.ImageReader的JNI实现
ImageReader的JNI实现如下,这里包含了ImageReader的方法和SurfaceImage的方法。
* frameworks/base/media/jni/android_media_ImageReader.cpp
static const JNINativeMethod gImageReaderMethods[] = {
{"nativeClassInit", "()V", (void*)ImageReader_classInit },
{"nativeInit", "(Ljava/lang/Object;IIIIJ)V", (void*)ImageReader_init },
{"nativeClose", "()V", (void*)ImageReader_close },
{"nativeReleaseImage", "(Landroid/media/Image;)V", (void*)ImageReader_imageRelease },
{"nativeImageSetup", "(Landroid/media/Image;)I", (void*)ImageReader_imageSetup },
{"nativeGetSurface", "()Landroid/view/Surface;", (void*)ImageReader_getSurface },
{"nativeDetachImage", "(Landroid/media/Image;)I", (void*)ImageReader_detachImage },
{"nativeDiscardFreeBuffers", "()V", (void*)ImageReader_discardFreeBuffers }
static const JNINativeMethod gImageMethods[] = {
{"nativeCreatePlanes", "(II)[Landroid/media/ImageReader$SurfaceImage$SurfacePlane;",
(void*)Image_createSurfacePlanes },
{"nativeGetWidth", "()I", (void*)Image_getWidth },
{"nativeGetHeight", "()I", (void*)Image_getHeight },
{"nativeGetFormat", "(I)I", (void*)Image_getFormat },
};
nativeInit对应的方法为ImageReader_init:
static void ImageReader_init(JNIEnv* env, jobject thiz, jobject weakThiz, jint width, jint height,
jint format, jint maxImages, jlong ndkUsage)
... ...
sp<JNIImageReaderContext> ctx(new JNIImageReaderContext(env, weakThiz, clazz, maxImages));
sp<IGraphicBufferProducer> gbProducer;
sp<IGraphicBufferConsumer> gbConsumer;
BufferQueue::createBufferQueue(&gbProducer, &gbConsumer);
sp<BufferItemConsumer> bufferConsumer;
String8 consumerName = String8::format("ImageReader-%dx%df%xm%d-%d-%d",
width, height, format, maxImages, getpid(),
createProcessUniqueId());
... ...
bufferConsumer = new BufferItemConsumer(gbConsumer, consumerUsage, maxImages,
/*controlledByApp*/true);
if (bufferConsumer == nullptr) {
jniThrowExceptionFmt(env, "java/lang/RuntimeException",
"Failed to allocate native buffer consumer for format 0x%x and usage 0x%x",
nativeFormat, consumerUsage);
return;
ctx->setBufferConsumer(bufferConsumer);
bufferConsumer->setName(consumerName);
ctx->setProducer(gbProducer);
bufferConsumer->setFrameAvailableListener(ctx);
ImageReader_setNativeContext(env, thiz, ctx);
ctx->setBufferFormat(nativeFormat);
ctx->setBufferDataspace(nativeDataspace);
ctx->setBufferWidth(width);
ctx->setBufferHeight(height);
// Set the width/height/format/dataspace to the bufferConsumer.
res = bufferConsumer->setDefaultBufferSize(width, height);
if (res != OK) {
jniThrowExceptionFmt(env, "java/lang/IllegalStateException",
"Failed to set buffer consumer default size (%dx%d) for format 0x%x",
width, height, nativeFormat);
return;
res = bufferConsumer->setDefaultBufferFormat(nativeFormat);
if (res != OK) {
jniThrowExceptionFmt(env, "java/lang/IllegalStateException",
"Failed to set buffer consumer default format 0x%x", nativeFormat);
res = bufferConsumer->setDefaultBufferDataSpace(nativeDataspace);
if (res != OK) {
jniThrowExceptionFmt(env, "java/lang/IllegalStateException",
"Failed to set buffer consumer default dataSpace 0x%x", nativeDataspace);
}
- 创建了一个JNIImageReaderContext实例,这个就是ImageReader的Native对应的对象。
JNIImageReaderContext::JNIImageReaderContext(JNIEnv* env,
jobject weakThiz, jclass clazz, int maxImages) :
mWeakThiz(env->NewGlobalRef(weakThiz)),
mClazz((jclass)env->NewGlobalRef(clazz)),
mFormat(0),
mDataSpace(HAL_DATASPACE_UNKNOWN),
mWidth(-1),
mHeight(-1) {
for (int i = 0; i < maxImages; i++) {
BufferItem* buffer = new BufferItem;
mBuffers.push_back(buffer);
}
这里的mDataSpace是数据空间,用以描述格式的。native的Buffer用BufferItem描述,在mBuffers中。
-
创建对应的BufferQueue,生产者gbProducer,消费者gbConsumer。
这里用的还是BufferQueue,Consumer端用BufferItemConsumer进行了封装。还记得我们Androdi正常显示的时候,Consumer是什么吗?没错BufferLayerConsumer,需要注意这其间的差别。BufferItemConsumer中持有gbConsumer对象。 - 创建完BufferQueue后,再设置到 JNIImageReaderContext 中。注意BufferItemConsumer的FrameAvailableListener为JNIImageReaderContext中实现的FrameAvailableListener。
- 最后通过ImageReader_setNativeContext,将native对象和Java的对象关联。
JNIImageReaderContext的类图
ImageReaderContext的类图
VirtualDisplay的创建
通过DisplayManager创建VirtualDisplay。
* frameworks/base/core/java/android/hardware/display/DisplayManager.java
public VirtualDisplay createVirtualDisplay(@Nullable MediaProjection projection,
@NonNull String name, int width, int height, int densityDpi, @Nullable Surface surface,
int flags, @Nullable VirtualDisplay.Callback callback, @Nullable Handler handler,
@Nullable String uniqueId) {
return mGlobal.createVirtualDisplay(mContext, projection,
name, width, height, densityDpi, surface, flags, callback, handler, uniqueId);
}
DisplayManagerGlobal是一个单例,Android系统中就这么一个。
public DisplayManager(Context context) {
mContext = context;
mGlobal = DisplayManagerGlobal.getInstance();
}
DisplayManagerGlobal的createVirtualDisplay方法实现如下:
* frameworks/base/core/java/android/hardware/display/DisplayManagerGlobal.java
public VirtualDisplay createVirtualDisplay(Context context, MediaProjection projection,
String name, int width, int height, int densityDpi, Surface surface, int flags,
VirtualDisplay.Callback callback, Handler handler, String uniqueId) {
... ...
int displayId;
try {
displayId = mDm.createVirtualDisplay(callbackWrapper, projectionToken,
context.getPackageName(), name, width, height, densityDpi, surface, flags,
uniqueId);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
if (displayId < 0) {
Log.e(TAG, "Could not create virtual display: " + name);
return null;
Display display = getRealDisplay(displayId);
if (display == null) {
Log.wtf(TAG, "Could not obtain display info for newly created "
+ "virtual display: " + name);
try {
mDm.releaseVirtualDisplay(callbackWrapper);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
return null;
return new VirtualDisplay(this, display, callbackWrapper, surface);
}
mDm是DisplayManagerservice(DMS)的Stub。mDm.createVirtualDisplay直接看DMS的实现:
* frameworks/base/services/core/java/com/android/server/display/DisplayManagerService.java
@Override // Binder call
public int createVirtualDisplay(IVirtualDisplayCallback callback,
IMediaProjection projection, String packageName, String name,
int width, int height, int densityDpi, Surface surface, int flags,
String uniqueId) {
... ...
if (projection != null) {
try {
if (!getProjectionService().isValidMediaProjection(projection)) {
throw new SecurityException("Invalid media projection");
flags = projection.applyVirtualDisplayFlags(flags);
} catch (RemoteException e) {
throw new SecurityException("unable to validate media projection or flags");
if (callingUid != Process.SYSTEM_UID &&
(flags & VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR) != 0) {
if (!canProjectVideo(projection)) {
throw new SecurityException("Requires CAPTURE_VIDEO_OUTPUT or "
+ "CAPTURE_SECURE_VIDEO_OUTPUT permission, or an appropriate "
+ "MediaProjection token in order to create a screen sharing virtual "
+ "display.");
if ((flags & VIRTUAL_DISPLAY_FLAG_SECURE) != 0) {
if (!canProjectSecureVideo(projection)) {
throw new SecurityException("Requires CAPTURE_SECURE_VIDEO_OUTPUT "
+ "or an appropriate MediaProjection token to create a "
+ "secure virtual display.");
final long token = Binder.clearCallingIdentity();
try {
return createVirtualDisplayInternal(callback, projection, callingUid, packageName,
name, width, height, densityDpi, surface, flags, uniqueId);
} finally {
Binder.restoreCallingIdentity(token);
}
在DMS的createVirtualDisplay函数中,做了一些参数的初始化,project和secure的处理等。然后通过createVirtualDisplayInternal方法来真正创建。
createVirtualDisplayInternal函数
private int createVirtualDisplayInternal(IVirtualDisplayCallback callback,
IMediaProjection projection, int callingUid, String packageName, String name, int width,
int height, int densityDpi, Surface surface, int flags, String uniqueId) {
synchronized (mSyncRoot) {
if (mVirtualDisplayAdapter == null) {
Slog.w(TAG, "Rejecting request to create private virtual display "
+ "because the virtual display adapter is not available.");
return -1;
DisplayDevice device = mVirtualDisplayAdapter.createVirtualDisplayLocked(
callback, projection, callingUid, packageName, name, width, height, densityDpi,
surface, flags, uniqueId);
if (device == null) {
return -1;
handleDisplayDeviceAddedLocked(device);
LogicalDisplay display = findLogicalDisplayForDeviceLocked(device);
if (display != null) {
return display.getDisplayIdLocked();
// Something weird happened and the logical display was not created.
Slog.w(TAG, "Rejecting request to create virtual display "
+ "because the logical display was not created.");
mVirtualDisplayAdapter.releaseVirtualDisplayLocked(callback.asBinder());
handleDisplayDeviceRemovedLocked(device);
return -1;
}
-
mVirtualDisplayAdapter是DMS启动的时候初始化的
启动时,用消息MSG_REGISTER_DEFAULT_DISPLAY_ADAPTERS注册的。
private void registerDefaultDisplayAdapters() {
// Register default display adapters.
synchronized (mSyncRoot) {
// main display adapter
registerDisplayAdapterLocked(new LocalDisplayAdapter(
mSyncRoot, mContext, mHandler, mDisplayAdapterListener));
mVirtualDisplayAdapter = mInjector.getVirtualDisplayAdapter(mSyncRoot, mContext,
mHandler, mDisplayAdapterListener);
if (mVirtualDisplayAdapter != null) {
registerDisplayAdapterLocked(mVirtualDisplayAdapter);
}
-
mVirtualDisplayAdapter创建完后,用handleDisplayDeviceAddedLocked处理
这里告诉Android上层,一个新的Display被添加了。
private void handleDisplayDeviceAddedLocked(DisplayDevice device) {
DisplayDeviceInfo info = device.getDisplayDeviceInfoLocked();
if (mDisplayDevices.contains(device)) {
Slog.w(TAG, "Attempted to add already added display device: " + info);
return;
Slog.i(TAG, "Display device added: " + info);
device.mDebugLastLoggedDeviceInfo = info;
mDisplayDevices.add(device);
LogicalDisplay display = addLogicalDisplayLocked(device);
Runnable work = updateDisplayStateLocked(device);
if (work != null) {
work.run();
scheduleTraversalLocked(false);
}
一个Display被添加了,先拿到它的信息,DisplayDeviceInfo。再将添加的 设备加到mDisplayDevices中。
最后,通过addLogicalDisplayLocked创建一个对应的逻辑显示屏,通过updateDisplayStateLocked更新 Display的信息,和Native的VirtualDisplay的信息保持同步。
VirtualDisplayAdapter的createVirtualDisplayLocked方法:
* frameworks/base/services/core/java/com/android/server/display/VirtualDisplayAdapter.java
public DisplayDevice createVirtualDisplayLocked(IVirtualDisplayCallback callback,
IMediaProjection projection, int ownerUid, String ownerPackageName, String name,
int width, int height, int densityDpi, Surface surface, int flags, String uniqueId) {
boolean secure = (flags & VIRTUAL_DISPLAY_FLAG_SECURE) != 0;
IBinder appToken = callback.asBinder();
IBinder displayToken = mSurfaceControlDisplayFactory.createDisplay(name, secure);
final String baseUniqueId =
UNIQUE_ID_PREFIX + ownerPackageName + "," + ownerUid + "," + name + ",";
final int uniqueIndex = getNextUniqueIndex(baseUniqueId);
if (uniqueId == null) {
uniqueId = baseUniqueId + uniqueIndex;
} else {
uniqueId = UNIQUE_ID_PREFIX + ownerPackageName + ":" + uniqueId;
VirtualDisplayDevice device = new VirtualDisplayDevice(displayToken, appToken,
ownerUid, ownerPackageName, name, width, height, densityDpi, surface, flags,
new Callback(callback, mHandler), uniqueId, uniqueIndex);
mVirtualDisplayDevices.put(appToken, device);
try {
if (projection != null) {
projection.registerCallback(new MediaProjectionCallback(appToken));
appToken.linkToDeath(device, 0);
} catch (RemoteException ex) {
mVirtualDisplayDevices.remove(appToken);
device.destroyLocked(false);
return null;
// Return the display device without actually sending the event indicating
// that it was added. The caller will handle it.
return device;
}
- 首先通过mSurfaceControlDisplayFactory创建一个displayToken,这个displayToken实际上是native的VirtualDisplay的token。
- 最后VirtualDisplayAdapter创建的是一个VirtualDisplayDevice。
这里的mSurfaceControlDisplayFactory其实是对SurfaceControl调用的一个封装:
public VirtualDisplayAdapter(DisplayManagerService.SyncRoot syncRoot,
Context context, Handler handler, Listener listener) {
this(syncRoot, context, handler, listener,
(String name, boolean secure) -> SurfaceControl.createDisplay(name, secure));
}
SurfaceControl的createDisplay,主要的是调用native函数,创建native的VirtualDisplay。
* frameworks/base/core/java/android/view/SurfaceControl.java
public static IBinder createDisplay(String name, boolean secure) {
if (name == null) {
throw new IllegalArgumentException("name must not be null");
return nativeCreateDisplay(name, secure);
}
到此Java层的创建VirtualDisplay的流程完成。
VirtualDisplay在Java层相关的类关系如下:
VirtualDisplay关系类图
简单梳理一下:
- Android提供了DMS管理系统的Display
- DisplayManagerGlobal是DMS的一个代理,唯一的代理。
- 应用可以通过DisplayManager和DMS通信
- 每个Display都有一个对应的LogcalDisplay进行描述。
- 具体的显示屏用DisplayDevice进行描述,系统里面分为很多类型,VirtualDisplayDevice只是其中的一类。
- 每种类型都有自己对应的Adapter,VirtualDisplayAdapter和VirtualDisplayDevice对应。
看完Java层的流程,我们再来看一下Native层的流程。我们关系的主要问题,还是ImageReader是怎么获取到显示屏幕的显示数据,显然现在还没有我们要的答案。
Native创建VirtualDisplay
nativeCreateDisplay函数JNI实现,如下:
* android_view_SurfaceControl.cpp
static jobject nativeCreateDisplay(JNIEnv* env, jclass clazz, jstring nameObj,
jboolean secure) {
ScopedUtfChars name(env, nameObj);
sp<IBinder> token(SurfaceComposerClient::createDisplay(
String8(name.c_str()), bool(secure)));
return javaObjectForIBinder(env, token);
}
最终还是通过SurfaceComposerClient来创建的
sp<IBinder> SurfaceComposerClient::createDisplay(const String8& displayName, bool secure) {
return ComposerService::getComposerService()->createDisplay(displayName,
secure);
}
ComposerService的服务端实现,就是SurfaceFlinger。
sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
bool secure)
class DisplayToken : public BBinder {
sp<SurfaceFlinger> flinger;
virtual ~DisplayToken() {
// no more references, this display must be terminated
Mutex::Autolock _l(flinger->mStateLock);
flinger->mCurrentState.displays.removeItem(this);
flinger->setTransactionFlags(eDisplayTransactionNeeded);
public:
explicit DisplayToken(const sp<SurfaceFlinger>& flinger)
: flinger(flinger) {
sp<BBinder> token = new DisplayToken(this);
Mutex::Autolock _l(mStateLock);
DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure);
info.displayName = displayName;
mCurrentState.displays.add(token, info);
mInterceptor.saveDisplayCreation(info);
return token;
}
SurfaceFlinger在创建Display时,创建了一个DisplayToken。这个就是Java中我们说的那个token了。然后在将token添加到mCurrentState的displays中。创建的Display就保存在displays中。
Native的流程很简单,但是我们还没有看到数据是怎么流转的。别急,看看我们的Surface去哪儿了。
数据流分析
DisplayManager创建Display时,有mSurface,这个是ImageReader那边获取过来的。
static jobject ImageReader_getSurface(JNIEnv* env, jobject thiz)
ALOGV("%s: ", __FUNCTION__);
IGraphicBufferProducer* gbp = ImageReader_getProducer(env, thiz);
if (gbp == NULL) {
jniThrowRuntimeException(env, "Buffer consumer is uninitialized");
return NULL;
// Wrap the IGBP in a Java-language Surface.
return android_view_Surface_createFromIGraphicBufferProducer(env, gbp);
}
包装了一个IGraphicBufferProducer。现在我们再来捋一遍创建VirtualDisplay的流程,只关系Surface的去向。是不是最后给到了VirtualDisplayDevice中的mSurface。那么又是什么时候调的呢?
再看看DMS的handleDisplayDeviceAddedLocked方法,是不是有个scheduleTraversalLocked的调用?
这Traversal,通知了WMS,然后又从WMS绕回DMS,调的是
DMS的performTraversalInTransactionFromWindowManager,最后在performTraversalInTransactionLocked中,将调每个Device的performTraversalInTransactionLocked函数。
private void performTraversalInTransactionLocked() {
// Clear all viewports before configuring displays so that we can keep
// track of which ones we have configured.
clearViewportsLocked();
// Configure each display device.
final int count = mDisplayDevices.size();
for (int i = 0; i < count; i++) {
DisplayDevice device = mDisplayDevices.get(i);
configureDisplayInTransactionLocked(device);
device.performTraversalInTransactionLocked();
// Tell the input system about these new viewports.
if (mInputManagerInternal != null) {
mHandler.sendEmptyMessage(MSG_UPDATE_VIEWPORT);
}
VirtualDisplayDevice的performTraversalInTransactionLocked函数如下:
public void performTraversalInTransactionLocked() {
if ((mPendingChanges & PENDING_RESIZE) != 0) {
SurfaceControl.setDisplaySize(getDisplayTokenLocked(), mWidth, mHeight);
if ((mPendingChanges & PENDING_SURFACE_CHANGE) != 0) {
setSurfaceInTransactionLocked(mSurface);
mPendingChanges = 0;
}
PENDING_SURFACE_CHANGE这个伏笔,在VirtualDisplayDevice创建的时候就已经埋下了。
public VirtualDisplayDevice(IBinder displayToken, IBinder appToken,
int ownerUid, String ownerPackageName,
String name, int width, int height, int densityDpi, Surface surface, int flags,
Callback callback, String uniqueId, int uniqueIndex) {
super(VirtualDisplayAdapter.this, displayToken, uniqueId);
mAppToken = appToken;
mOwnerUid = ownerUid;
mOwnerPackageName = ownerPackageName;
mName = name;
mWidth = width;
mHeight = height;
mMode = createMode(width, height, REFRESH_RATE);
mDensityDpi = densityDpi;
mSurface = surface;
mFlags = flags;
mCallback = callback;
mDisplayState = Display.STATE_UNKNOWN;
mPendingChanges |= PENDING_SURFACE_CHANGE;
mUniqueIndex = uniqueIndex;
}
没毛病~ 再通过setSurfaceInTransactionLocked函数,将Surface通过SurfaceControl,传给Native的VirtualDisplay。
public final void setSurfaceInTransactionLocked(Surface surface) {
if (mCurrentSurface != surface) {
mCurrentSurface = surface;
SurfaceControl.setDisplaySurface(mDisplayToken, surface);
}
SurfaceControl中有个一个sGlobalTransaction,Surface被暂时保存到sGlobalTransaction中。
public static void setDisplaySurface(IBinder displayToken, Surface surface) {
synchronized (SurfaceControl.class) {
sGlobalTransaction.setDisplaySurface(displayToken, surface);
}
sGlobalTransaction生效是在closeTransaction时,这里是由WMS调的。openTransaction和closeTransaction成对出现,一个打开一个关闭。关闭时生效。
private static void closeTransaction(boolean sync) {
synchronized(SurfaceControl.class) {
if (sTransactionNestCount == 0) {
Log.e(TAG, "Call to SurfaceControl.closeTransaction without matching openTransaction");
} else if (--sTransactionNestCount > 0) {
return;
sGlobalTransaction.apply(sync);
}
apply函数如下:
public void apply(boolean sync) {
applyResizedSurfaces();
nativeApplyTransaction(mNativeObject, sync);
}
- 一些同步被保存到SurfaceControl中
- 再通过nativeApplyTransaction给到底层。
在JNI中将java的Transaction转换我们native的Transaction。
static void nativeApplyTransaction(JNIEnv* env, jclass clazz, jlong transactionObj, jboolean sync) {
auto transaction = reinterpret_cast<SurfaceComposerClient::Transaction*>(transactionObj);
transaction->apply(sync);
}
而我们的nativeSetDisplaySurface,最后如下:
status_t SurfaceComposerClient::Transaction::setDisplaySurface(const sp<IBinder>& token,
const sp<IGraphicBufferProducer>& bufferProducer) {
if (bufferProducer.get() != nullptr) {
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough.
status_t err = bufferProducer->setAsyncMode(true);
if (err != NO_ERROR) {
ALOGE("Composer::setDisplaySurface Failed to enable async mode on the "
"BufferQueue. This BufferQueue cannot be used for virtual "
"display. (%d)", err);
return err;
DisplayState& s(getDisplayStateLocked(token));
s.surface = bufferProducer;
s.what |= DisplayState::eSurfaceChanged;
return NO_ERROR;
}
直接看SurfaceFlinger中的处理吧,注意我们这里what是DisplayState::eSurfaceChanged。
void SurfaceFlinger::setTransactionState(
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays,
uint32_t flags)
... ...
size_t count = displays.size();
for (size_t i=0 ; i<count ; i++) {
const DisplayState& s(displays[i]);
transactionFlags |= setDisplayStateLocked(s);
... ...
}
SF在setTransactionState时,调用每Display的setDisplayStateLocked
uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
if (dpyIdx < 0)
return 0;
uint32_t flags = 0;
DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
if (disp.isValid()) {
const uint32_t what = s.what;
if (what & DisplayState::eSurfaceChanged) {
if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
disp.surface = s.surface;
flags |= eDisplayTransactionNeeded;
}
前面我们创建的VirtualDisplay的token是不是Add到了mCurrentState.displays中,现在我们编辑它,将ImageReader那边给过来的Surface给到了disp.surface。
Oops~ 记住,我们的Surface给给到了mCurrentState.displays的disp.surface。
setTransactionState完成后,将通过setTransactionFlags出发SurfaceFlinger工作。SurfaceFlinger将处理Transaction。也就是会调用到handleTransaction函数。
我们只看和处理 Display相关的流程,这里将有一个场大战。
void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
... ...
// find displays that were added
// (ie: in current state but not in drawing state)
for (size_t i=0 ; i<cc ; i++) {
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
const DisplayDeviceState& state(curr[i]);
sp<DisplaySurface> dispSurface;
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferProducer> bqProducer;
sp<IGraphicBufferConsumer> bqConsumer;
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer);
int32_t hwcId = -1;
if (state.isVirtualDisplay()) {
// Virtual displays without a surface are dormant:
// they have external state (layer stack, projection,
// etc.) but no internal state (i.e. a DisplayDevice).
if (state.surface != NULL) {
// Allow VR composer to use virtual displays.
if (mUseHwcVirtualDisplays || getBE().mHwc->isUsingVrComposer()) {
... ...//这类的流程我们暂时走不到,先不看。
sp<VirtualDisplaySurface> vds =
new VirtualDisplaySurface(*getBE().mHwc,
hwcId, state.surface, bqProducer,
bqConsumer, state.displayName);
dispSurface = vds;
producer = vds;
} else {
... ...主显示,先不关心
const wp<IBinder>& display(curr.keyAt(i));
if (dispSurface != NULL) {
sp<DisplayDevice> hw =
new DisplayDevice(this, state.type, hwcId, state.isSecure, display,
dispSurface, producer, hasWideColorDisplay);
hw->setLayerStack(state.layerStack);
hw->setProjection(state.orientation,
state.viewport, state.frame);
hw->setDisplayName(state.displayName);
mDisplays.add(display, hw);
if (!state.isVirtualDisplay()) {
mEventThread->onHotplugReceived(state.type, true);
}
- 首先从DisplayDeviceState中拿出一个DisplayDeviceState
- 创建一个createBufferQueue,注意区分这里的producer和bqProducer
- 判断是不是虚显,如果是虚显,且state.surface不为空,将创建一个VirtualDisplaySurface,注意这里dispSurface和producer都是我们刚创建的VirtualDisplaySurface对象vds。
- 最后创建DisplayDevice对象hw,初始化hw ,并添加到mDisplays中。
- 另外,要注意的是,这里的 hwcId 为-1
这里引出了两个重要的量级类DisplayDevice和VirtualDisplaySurface。
我们先来看VirtualDisplaySurface
class VirtualDisplaySurface : public DisplaySurface,
public BnGraphicBufferProducer,
private ConsumerBase {
厉害了,我的VirtualDisplaySurface,继承了BnGraphicBufferProducer和ConsumerBase。这是即做Producer,也做Consumer。
先来看VirtualDisplaySurface的构造函数:
* frameworks/native/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
const sp<IGraphicBufferProducer>& sink,
const sp<IGraphicBufferProducer>& bqProducer,
const sp<IGraphicBufferConsumer>& bqConsumer,
const String8& name)
: ConsumerBase(bqConsumer),
mHwc(hwc),
mDisplayId(dispId),
mDisplayName(name),
mSource{},
mDefaultOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
mOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
mProducerSlotSource(0),
mProducerBuffers(),
mQueueBufferOutput(),
mSinkBufferWidth(0),
mSinkBufferHeight(0),
mCompositionType(COMPOSITION_UNKNOWN),
mFbFence(Fence::NO_FENCE),
mOutputFence(Fence::NO_FENCE),
mFbProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
mDbgState(DBG_STATE_IDLE),
mDbgLastCompositionType(COMPOSITION_UNKNOWN),
mMustRecompose(false),
mForceHwcCopy(SurfaceFlinger::useHwcForRgbToYuv)
mSource[SOURCE_SINK] = sink;
mSource[SOURCE_SCRATCH] = bqProducer;
resetPerFrameState();
int sinkWidth, sinkHeight;
sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
mSinkBufferWidth = sinkWidth;
mSinkBufferHeight = sinkHeight;
// Pick the buffer format to request from the sink when not rendering to it
// with GLES. If the consumer needs CPU access, use the default format
// set by the consumer. Otherwise allow gralloc to decide the format based
// on usage bits.
int sinkUsage;
sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage);
if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) {
int sinkFormat;
sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat);
mDefaultOutputFormat = sinkFormat;
} else {
mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
mOutputFormat = mDefaultOutputFormat;
ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
mConsumer->setConsumerName(ConsumerBase::mName);
mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
sink->setAsyncMode(true);
IGraphicBufferProducer::QueueBufferOutput output;
mSource[SOURCE_SCRATCH]->connect(NULL, NATIVE_WINDOW_API_EGL, false, &output);
}
- ImageReader那边过来的Surface,被保存在mSource[SOURCE_SINK] 中
- 新创建的BufferQueue的Producer保存在mSource[SOURCE_SCRATCH] 中
- 新的BufferQueue的Consumer给到mConsumer。
- mDisplayId为-1
看明白了没有?这里主要点是的两个BufferQueue。一个是ImageReader的,另一个是VirtualDisplay的,也就是DisplayDevice的。
DisplayDevice的BufferQueue,为了便于区分,我们私自命名一个DisplayBufferQueue,主要是用来GLES合成,合成后的数据就queue到这个BufferQueue中。
ImageReader的BufferQueue,为了便于区分,我们私自命名一个ReaderBufferQueue,主要是用来读数据,合成完的数据,queue到DisplayBufferQueue中,再queue到ReaderBufferQueue。
事实上,DisplayBufferQueue的Buffer,也是从ReaderBufferQueue中dequeue出来的。我们来看一下VirtualDisplaySurface的dequeueBuffer和queueBuffer方法就明白了。
* frameworks/native/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, uint32_t h,
PixelFormat format, uint64_t usage,
uint64_t* outBufferAge,
FrameEventHistoryDelta* outTimestamps) {
if (mDisplayId < 0) {
return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage, outBufferAge,
outTimestamps);
... ...
status_t VirtualDisplaySurface::queueBuffer(int pslot,
const QueueBufferInput& input, QueueBufferOutput* output) {
if (mDisplayId < 0)
return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output);
... ...
}
看到没有,因为ImageReader使用时,mDisplayId为-1,所以,这里直接走的SOURCE_SINK mSource,就ImageReader那边的BufferQueue。我们加一个栈看看dequeueBuffer和queueBuffer。
VirtualDisplaySurface的dequeueBuffer栈
01-03 13:53:16.709 265 265 D VirtualDisplaySurface_queueBuffer1: #00 pc 0006f6db /system/lib/libsurfaceflinger.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #01 pc 00054cb3 /system/lib/libgui.so (android::Surface::dequeueBuffer(ANativeWindowBuffer**, int*)+346)
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #02 pc 0069e648 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #03 pc 00345970 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #04 pc 0034582c /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #05 pc 00633650 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #06 pc 0062b30c /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #07 pc 00633474 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #08 pc 00627d3c /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #09 pc 0062a820 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #10 pc 000737c9 /system/lib/libsurfaceflinger.so
01-03 13:53:16.710 265 265 D VirtualDisplaySurface_queueBuffer1: #11 pc 000721b1 /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #12 pc 00079fad /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #13 pc 0007ab59 /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #14 pc 000797cf /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #15 pc 00078629 /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #16 pc 00078411 /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #17 pc 000100a3 /system/lib/libutils.so (android::Looper::pollInner(int)+294)
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #18 pc 0000fee5 /system/lib/libutils.so (android::Looper::pollOnce(int, int*, int*, void**)+32)
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #19 pc 00061ba7 /system/lib/libsurfaceflinger.so
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #20 pc 000773d1 /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::run()+8)
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #21 pc 00002141 /system/bin/surfaceflinger
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #22 pc 000774a9 /system/lib/libc.so (__libc_init+48)
01-03 13:53:16.711 265 265 D VirtualDisplaySurface_queueBuffer1: #23 pc 00001df4 /system/bin/surfaceflinger
VirtualDisplaySurface的queueBuffer栈
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #01 pc 00055423 /system/lib/libgui.so (android::Surface::queueBuffer(ANativeWindowBuffer*, int)+594)
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #02 pc 0069eb38 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #03 pc 0034628c /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #04 pc 00346f60 /vendor/lib/egl/libGLES_mali.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #05 pc 00346930 /vendor/lib/egl/libGLES_mali.so (eglp_swap_buffers+740)
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #06 pc 0000ca29 /system/lib/libEGL.so (eglSwapBuffersWithDamageKHR+236)
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #07 pc 0005135d /system/lib/libsurfaceflinger.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #08 pc 0007ab71 /system/lib/libsurfaceflinger.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #09 pc 000797cf /system/lib/libsurfaceflinger.so
01-03 13:53:16.774 265 265 D VirtualDisplaySurface_queueBuffer: #10 pc 00078629 /system/lib/libsurfaceflinger.so
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #11 pc 00078411 /system/lib/libsurfaceflinger.so
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #12 pc 000100a3 /system/lib/libutils.so (android::Looper::pollInner(int)+294)
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #13 pc 0000fee5 /system/lib/libutils.so (android::Looper::pollOnce(int, int*, int*, void**)+32)
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #14 pc 00061ba7 /system/lib/libsurfaceflinger.so
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #15 pc 000773d1 /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::run()+8)
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #16 pc 00002141 /system/bin/surfaceflinger
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #17 pc 000774a9 /system/lib/libc.so (__libc_init+48)
01-03 13:53:16.775 265 265 D VirtualDisplaySurface_queueBuffer: #18 pc 00001df4 /system/bin/surfaceflinger
合成的流程这里就不介绍了,只是这个数据流,大家再仔细体会。
ImageReader获取数据
我们再回到测试,看看ImageReader是怎么对到数据的。
合成的数据queue过来后,将会调回调到JNIImageReaderContext的监听,onFrameAvailable。
void JNIImageReaderContext::onFrameAvailable(const BufferItem& /*item*/)
ALOGV("%s: frame available", __FUNCTION__);
bool needsDetach = false;
JNIEnv* env = getJNIEnv(&needsDetach);
if (env != NULL) {
env->CallStaticVoidMethod(mClazz, gImageReaderClassInfo.postEventFromNative, mWeakThiz);
} else {
ALOGW("onFrameAvailable event will not posted");
if (needsDetach) {
detachJNI();
}
postEventFromNative是java的方法
private static void postEventFromNative(Object selfRef) {
@SuppressWarnings("unchecked")
WeakReference<ImageReader> weakSelf = (WeakReference<ImageReader>)selfRef;
final ImageReader ir = weakSelf.get();
if (ir == null) {
return;
final Handler handler;
synchronized (ir.mListenerLock) {
handler = ir.mListenerHandler;
if (handler != null) {
handler.sendEmptyMessage(0);
}
这里的handler是一个ListenerHandler。
private final class ListenerHandler extends Handler {
public ListenerHandler(Looper looper) {
super(looper, null, true /*async*/);
@Override
public void handleMessage(Message msg) {
OnImageAvailableListener listener;
synchronized (mListenerLock) {
listener = mListener;
// It's dangerous to fire onImageAvailable() callback when the ImageReader is being
// closed, as application could acquire next image in the onImageAvailable() callback.
boolean isReaderValid = false;
synchronized (mCloseLock) {
isReaderValid = mIsReaderValid;
if (listener != null && isReaderValid) {
listener.onImageAvailable(ImageReader.this);
}
这里终于调回测试代码中onImageAvailable
public void onImageAvailable(ImageReader reader) {
mImageReaderLock.lock();
try {
if (reader != mImageReader) {
return;
Log.d(TAG, "New image available from virtual display.");
// Get the latest buffer.
Image image = reader.acquireLatestImage();
if (image != null) {
try {
// Scan for colors.
int color = scanImage(image);
synchronized (this) {
if (mColor != color) {
mColor = color;
notifyAll();
} finally {
image.close();
} finally {
mImageReaderLock.unlock();
}
看到没有,这个和SurfaceFlinger中Layer的处理是不相似?通过ImageReader去acquireLatestImage。
public Image acquireLatestImage() {
Image image = acquireNextImage();
if (image == null) {
return null;
try {
for (;;) {
Image next = acquireNextImageNoThrowISE();
if (next == null) {
Image result = image;
image = null;
return result;
image.close();
image = next;
} finally {
if (image != null) {
image.close();
}
这里有一个循环,目的就是获取,最后一帧数据。acquireNextImage和acquireNextImageNoThrowISE是类似的,只是一个会抛出异常,一个不会。
public Image acquireNextImage() {
// Initialize with reader format, but can be overwritten by native if the image
// format is different from the reader format.
SurfaceImage si = new SurfaceImage(mFormat);
int status = acquireNextSurfaceImage(si);
switch (status) {
case ACQUIRE_SUCCESS:
return si;
case ACQUIRE_NO_BUFS:
return null;
case ACQUIRE_MAX_IMAGES:
throw new IllegalStateException(
String.format(
"maxImages (%d) has already been acquired, " +
"call #close before acquiring more.", mMaxImages));
default:
throw new AssertionError("Unknown nativeImageSetup return code " + status);
}
acquireNextImage出错后,会抛一些异常。
private int acquireNextSurfaceImage(SurfaceImage si) {
synchronized (mCloseLock) {
// A null image will eventually be returned if ImageReader is already closed.
int status = ACQUIRE_NO_BUFS;
if (mIsReaderValid) {
status = nativeImageSetup(si);
switch (status) {
case ACQUIRE_SUCCESS:
si.mIsImageValid = true;
case ACQUIRE_NO_BUFS:
case ACQUIRE_MAX_IMAGES:
break;
default:
throw new AssertionError("Unknown nativeImageSetup return code " + status);
// Only keep track the successfully acquired image, as the native buffer is only mapped
// for such case.
if (status == ACQUIRE_SUCCESS) {
mAcquiredImages.add(si);
return status;
}
这类终于调到关键的了,nativeImageSetup函数。对应的JNI函数为ImageReader_imageSetup。
ImageReader_imageSetup函数:
static jint ImageReader_imageSetup(JNIEnv* env, jobject thiz, jobject image) {
ALOGV("%s:", __FUNCTION__);
JNIImageReaderContext* ctx = ImageReader_getContext(env, thiz);
if (ctx == NULL) {
jniThrowException(env, "java/lang/IllegalStateException",
"ImageReader is not initialized or was already closed");
return -1;
BufferItemConsumer* bufferConsumer = ctx->getBufferConsumer();
BufferItem* buffer = ctx->getBufferItem();
if (buffer == NULL) {
ALOGW("Unable to acquire a buffer item, very likely client tried to acquire more than"
" maxImages buffers");
return ACQUIRE_MAX_IMAGES;
status_t res = bufferConsumer->acquireBuffer(buffer, 0);
if (res != OK) {
... ...
// Add some extra checks for non-opaque formats.
if (!isFormatOpaque(ctx->getBufferFormat())) {
... ...
// Set SurfaceImage instance member variables
Image_setBufferItem(env, image, buffer);
env->SetLongField(image, gSurfaceImageClassInfo.mTimestamp,
static_cast<jlong>(buffer->mTimestamp));
return ACQUIRE_SUCCESS;
}
- 获取JNIImageReaderContext对象ctx
- 从ctx中获取对应地Consumer BufferItemConsumer
- 通过BufferItemConsumer的acquireBuffer接口去请求一块Buffer BufferItem
- 将BufferItem和SurfaceImage关联
static void Image_setBufferItem(JNIEnv* env, jobject thiz,
const BufferItem* buffer)
env->SetLongField(thiz, gSurfaceImageClassInfo.mNativeBuffer, reinterpret_cast<jlong>(buffer));
}
- 设置SurfaceImage的timeStamp
BufferItemConsumer的acquireBuffer函数如下:
status_t BufferItemConsumer::acquireBuffer(BufferItem *item,
nsecs_t presentWhen, bool waitForFence) {
status_t err;
if (!item) return BAD_VALUE;
Mutex::Autolock _l(mMutex);
err = acquireBufferLocked(item, presentWhen);
if (err != OK) {
if (err != NO_BUFFER_AVAILABLE) {
BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
return err;
if (waitForFence) {
err = item->mFence->waitForever("BufferItemConsumer::acquireBuffer");
if (err != OK) {
BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
strerror(-err), err);
return err;
item->mGraphicBuffer = mSlots[item->mSlot].mGraphicBuffer;
return OK;
}
这里waitForFence为0,这里不会去等Fence。
最终还是通过ConsumerBase的acquireBufferLocked去获取的
status_t ConsumerBase::acquireBufferLocked(BufferItem *item,
nsecs_t presentWhen, uint64_t maxFrameNumber) {
if (mAbandoned) {
CB_LOGE("acquireBufferLocked: ConsumerBase is abandoned!");
return NO_INIT;
status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber);
if (err != NO_ERROR) {
return err;
if (item->mGraphicBuffer != NULL) {
if (mSlots[item->mSlot].mGraphicBuffer != NULL) {
freeBufferLocked(item->mSlot);
mSlots[item->mSlot].mGraphicBuffer = item->mGraphicBuffer;
mSlots[item->mSlot].mFrameNumber = item->mFrameNumber;
mSlots[item->mSlot].mFence = item->mFence;
CB_LOGV("acquireBufferLocked: -> slot=%d/%" PRIu64,
item->mSlot, item->mFrameNumber);
return OK;
}
mConsumer为ImageReader的BufferQueue的Consumer。要是不记得了,回头去看看ImageReader_init。mConsumer通过acquireBuffer函数获取回来的,就是虚显合成后的数据。
这里用了两个BufferQueue,千万不要混淆了。
最后,测试代码中来扫描图时的处理,scanImage函数。
private int scanImage(Image image) {
final Image.Plane plane = image.getPlanes()[0];
final ByteBuffer buffer = plane.getBuffer();
getPlanes函数如下:
public Plane[] getPlanes() {
throwISEIfImageIsInvalid();
if (mPlanes == null) {
mPlanes = nativeCreatePlanes(ImageReader.this.mNumPlanes, ImageReader.this.mFormat);
// Shallow copy is fine.
return mPlanes.clone();
}
对应的JNI函数为Image_createSurfacePlanes:
static jobjectArray Image_createSurfacePlanes(JNIEnv* env, jobject thiz,
int numPlanes, int readerFormat)
... ...
jobjectArray surfacePlanes = env->NewObjectArray(numPlanes, gSurfacePlaneClassInfo.clazz,
/*initial_element*/NULL);
... ...
LockedImage lockedImg = LockedImage();
Image_getLockedImage(env, thiz, &lockedImg);
if (env->ExceptionCheck()) {
return NULL;
// Create all SurfacePlanes
for (int i = 0; i < numPlanes; i++) {
Image_getLockedImageInfo(env, &lockedImg, i, halReaderFormat,
&pData, &dataSize, &pixelStride, &rowStride);
byteBuffer = env->NewDirectByteBuffer(pData, dataSize);
if ((byteBuffer == NULL) && (env->ExceptionCheck() == false)) {
jniThrowException(env, "java/lang/IllegalStateException",
"Failed to allocate ByteBuffer");
return NULL;
// Finally, create this SurfacePlane.
jobject surfacePlane = env->NewObject(gSurfacePlaneClassInfo.clazz,
gSurfacePlaneClassInfo.ctor, thiz, rowStride, pixelStride, byteBuffer);
env->SetObjectArrayElement(surfacePlanes, i, surfacePlane);
return surfacePlanes;
}
- 先通过Image_getLockedImage函数数,生成一个LockedImage。
- 再通过Image_getLockedImageInfo获取生成的LockedImage数据,将数据保存在一个byteBuffer对象中。
-
根据byteBuffer数据创建SurfacePlane
这样,数据就传到Java层,SurfacePlane中,即mBuffer。
LockedImage的生成,通过 Image_getLockedImage 函数:
static void Image_getLockedImage(JNIEnv* env, jobject thiz, LockedImage *image) {
ALOGV("%s", __FUNCTION__);
BufferItem* buffer = Image_getBufferItem(env, thiz);
if (buffer == NULL) {
jniThrowException(env, "java/lang/IllegalStateException",
"Image is not initialized");
return;
status_t res = lockImageFromBuffer(buffer,
GRALLOC_USAGE_SW_READ_OFTEN, buffer->mFence->dup(), image);
if (res != OK) {
jniThrowExceptionFmt(env, "java/lang/RuntimeException",
"lock buffer failed for format 0x%x",
buffer->mGraphicBuffer->getPixelFormat());
return;
// Carry over some fields from BufferItem.
image->crop = buffer->mCrop;
image->transform = buffer->mTransform;
image->scalingMode = buffer->mScalingMode;
image->timestamp = buffer->mTimestamp;
image->dataSpace = buffer->mDataSpace;
image->frameNumber = buffer->mFrameNumber;
ALOGV("%s: Successfully locked the image", __FUNCTION__);
// crop, transform, scalingMode, timestamp, and frameNumber should be set by producer,
// and we don't set them here.
}
- 先获取到BufferItem,Image_getBufferItem
- 从BufferItem中lock Image,lockImageFromBuffer
lockImageFromBuffer函数如下;
status_t lockImageFromBuffer(BufferItem* bufferItem, uint32_t inUsage,
int fenceFd, LockedImage* outputImage) {
ALOGV("%s: Try to lock the BufferItem", __FUNCTION__);
if (bufferItem == nullptr || outputImage == nullptr) {
ALOGE("Input BufferItem or output LockedImage is NULL!");
return BAD_VALUE;
status_t res = lockImageFromBuffer(bufferItem->mGraphicBuffer, inUsage, bufferItem->mCrop,
fenceFd, outputImage);
if (res != OK) {
ALOGE("%s: lock graphic buffer failed", __FUNCTION__);
return res;
outputImage->crop = bufferItem->mCrop;
outputImage->transform = bufferItem->mTransform;
outputImage->scalingMode = bufferItem->mScalingMode;
outputImage->timestamp = bufferItem->mTimestamp;
outputImage->dataSpace = bufferItem->mDataSpace;
outputImage->frameNumber = bufferItem->mFrameNumber;
ALOGV("%s: Successfully locked the image from the BufferItem", __FUNCTION__);
return OK;
}
- 通过lockImageFromBuffer函数,从GraphicBuffer中生成我们需要的outputImage。
- 再同步对应的信息描述
lockImageFromBuffer函数:
status_t lockImageFromBuffer(sp<GraphicBuffer> buffer, uint32_t inUsage,
const Rect& rect, int fenceFd, LockedImage* outputImage) {
... ...
void* pData = NULL;
android_ycbcr ycbcr = android_ycbcr();
status_t res;
int format = buffer->getPixelFormat();
int flexFormat = format;
if (isPossiblyYUV(format)) {
res = buffer->lockAsyncYCbCr(inUsage, rect, &ycbcr, fenceFd);
pData = ycbcr.y;
flexFormat = HAL_PIXEL_FORMAT_YCbCr_420_888;
// lockAsyncYCbCr for YUV is unsuccessful.
if (pData == NULL) {
res = buffer->lockAsync(inUsage, rect, &pData, fenceFd);
if (res != OK) {
ALOGE("Lock buffer failed!");
return res;
outputImage->data = reinterpret_cast<uint8_t*>(pData);
outputImage->width = buffer->getWidth();
outputImage->height = buffer->getHeight();
outputImage->format = format;
outputImage->flexFormat = flexFormat;
outputImage->stride =
(ycbcr.y != NULL) ? static_cast<uint32_t>(ycbcr.ystride) : buffer->getStride();
outputImage->dataCb = reinterpret_cast<uint8_t*>(ycbcr.cb);
outputImage->dataCr = reinterpret_cast<uint8_t*>(ycbcr.cr);
outputImage->chromaStride = static_cast<uint32_t>(ycbcr.cstride);