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Download Microsoft Edge More info about Internet Explorer and Microsoft Edge using namespace System::IO; using namespace System::Net; using namespace System::Net::Sockets; using namespace System::Text; using namespace System::Threading; void main() // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress^ localAddr = IPAddress::Parse( "127.0.0.1" ); // TcpListener* server = new TcpListener(port); TcpListener^ server = gcnew TcpListener( localAddr,port ); // Start listening for client requests. server->Start(); // Buffer for reading data array<Byte>^bytes = gcnew array<Byte>(256); String^ data = nullptr; // Enter the listening loop. while ( true ) Console::Write( "Waiting for a connection... " ); // Perform a blocking call to accept requests. // You could also use server.AcceptSocket() here. TcpClient^ client = server->AcceptTcpClient(); Console::WriteLine( "Connected!" ); data = nullptr; // Get a stream Object* for reading and writing NetworkStream^ stream = client->GetStream(); Int32 i; // Loop to receive all the data sent by the client. while ( i = stream->Read( bytes, 0, bytes->Length ) ) // Translate data bytes to a ASCII String*. data = Text::Encoding::ASCII->GetString( bytes, 0, i ); Console::WriteLine( "Received: {0}", data ); // Process the data sent by the client. data = data->ToUpper(); array<Byte>^msg = Text::Encoding::ASCII->GetBytes( data ); // Send back a response. stream->Write( msg, 0, msg->Length ); Console::WriteLine( "Sent: {0}", data ); // Shutdown and end connection client->Close(); catch ( SocketException^ e ) Console::WriteLine( "SocketException: {0}", e ); Console::WriteLine( "\nHit enter to continue..." ); Console::Read(); using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; class MyTcpListener public static void Main() TcpListener server = null; // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[256]; String data = null; // Enter the listening loop. while(true) Console.Write("Waiting for a connection... "); // Perform a blocking call to accept requests. // You could also use server.AcceptSocket() here. using TcpClient client = server.AcceptTcpClient(); Console.WriteLine("Connected!"); data = null; // Get a stream object for reading and writing NetworkStream stream = client.GetStream(); int i; // Loop to receive all the data sent by the client. while((i = stream.Read(bytes, 0, bytes.Length))!=0) // Translate data bytes to a ASCII string. data = System.Text.Encoding.ASCII.GetString(bytes, 0, i); Console.WriteLine("Received: {0}", data); // Process the data sent by the client. data = data.ToUpper(); byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response. stream.Write(msg, 0, msg.Length); Console.WriteLine("Sent: {0}", data); catch(SocketException e) Console.WriteLine("SocketException: {0}", e); finally server.Stop(); Console.WriteLine("\nHit enter to continue..."); Console.Read(); Imports System.IO Imports System.Net Imports System.Net.Sockets Imports System.Text Class MyTcpListener Public Shared Sub Main() Dim server As TcpListener server=nothing ' Set the TcpListener on port 13000. Dim port As Int32 = 13000 Dim localAddr As IPAddress = IPAddress.Parse("127.0.0.1") server = New TcpListener(localAddr, port) ' Start listening for client requests. server.Start() ' Buffer for reading data Dim bytes(1024) As Byte Dim data As String = Nothing ' Enter the listening loop. While True Console.Write("Waiting for a connection... ") ' Perform a blocking call to accept requests. ' You could also use server.AcceptSocket() here. Dim client As TcpClient = server.AcceptTcpClient() Console.WriteLine("Connected!") data = Nothing ' Get a stream object for reading and writing Dim stream As NetworkStream = client.GetStream() Dim i As Int32 ' Loop to receive all the data sent by the client. i = stream.Read(bytes, 0, bytes.Length) While (i <> 0) ' Translate data bytes to a ASCII string. data = System.Text.Encoding.ASCII.GetString(bytes, 0, i) Console.WriteLine("Received: {0}", data) ' Process the data sent by the client. data = data.ToUpper() Dim msg As Byte() = System.Text.Encoding.ASCII.GetBytes(data) ' Send back a response. stream.Write(msg, 0, msg.Length) Console.WriteLine("Sent: {0}", data) i = stream.Read(bytes, 0, bytes.Length) End While ' Shutdown and end connection client.Close() End While Catch e As SocketException Console.WriteLine("SocketException: {0}", e) Finally server.Stop() End Try Console.WriteLine(ControlChars.Cr + "Hit enter to continue....") Console.Read() End Sub End Class

See TcpClient for a client example.

Remarks

The TcpListener class provides simple methods that listen for and accept incoming connection requests in blocking synchronous mode. You can use either a TcpClient or a Socket to connect with a TcpListener . Create a TcpListener using an IPEndPoint , a Local IP address and port number, or just a port number. Specify Any for the local IP address and 0 for the local port number if you want the underlying service provider to assign those values for you. If you choose to do this, you can use the LocalEndpoint property to identify the assigned information, after the socket has connected.

Use the Start method to begin listening for incoming connection requests. Start will queue incoming connections until you either call the Stop method or it has queued MaxConnections . Use either AcceptSocket or AcceptTcpClient to pull a connection from the incoming connection request queue. These two methods will block. If you want to avoid blocking, you can use the Pending method first to determine if connection requests are available in the queue.

Call the Stop method to close the TcpListener .

The Stop method does not close any accepted connections. You are responsible for closing these separately.