// 得到逆矩阵,标准接口,控制场景
osg::Matrixd CameraController::getInverseMatrix(void) const
{
std::cout << "----getInverseMatrix " << std::endl;
osg::Matrixd matObj;
matObj.makeRotate(m_vRotation._v[0], osg::Vec3(1.0f, 0.0f, 0.0f),
m_vRotation._v[1], osg::Vec3(0.0f, 1.0f, 0.0f),
m_vRotation._v[2], osg::Vec3(0.0f, 0.0f, 1.0f)
);
return osg::Matrixd::inverse(matObj * osg::Matrixd::translate(m_vPosition));
}