- (void)configFourFoldImage
UIView *bgView = [[UIView alloc] initWithFrame:CGRectMake(10, 100, 300, IMAGE_PER_HEIGIT*4)];
[self.view addSubview:bgView];
// 把kiluya这张图,分成平均分成4个部分的imageview
_one = [[UIImageView alloc] init];
_one.image = [UIImage imageNamed:@"Kiluya.jpg"];
_one.layer.contentsRect = CGRectMake(0, 0, 1, 0.25);
_one.layer.anchorPoint = CGPointMake(0.5, 0.0);
_one.frame = CGRectMake(0, 0, 300, IMAGE_PER_HEIGIT);
_two = [[UIImageView alloc] init];
_two.image = [UIImage imageNamed:@"Kiluya.jpg"];
_two.layer.contentsRect = CGRectMake(0, 0.25, 1, 0.25);
_two.layer.anchorPoint = CGPointMake(0.5, 1.0);
_two.frame = CGRectMake(0, IMAGE_PER_HEIGIT, 300, IMAGE_PER_HEIGIT);
_three = [[UIImageView alloc] init];
_three.image = [UIImage imageNamed:@"Kiluya.jpg"];
_three.layer.contentsRect = CGRectMake(0, 0.5, 1, 0.25);
_three.layer.anchorPoint = CGPointMake(0.5, 0.0);
_three.frame = CGRectMake(0, IMAGE_PER_HEIGIT*2, 300, IMAGE_PER_HEIGIT);
_four = [[UIImageView alloc] init];
_four.image = [UIImage imageNamed:@"Kiluya.jpg"];
_four.layer.contentsRect = CGRectMake(0, 0.75, 1, 0.25);
_four.layer.anchorPoint = CGPointMake(0.5, 1.0);
_four.frame = CGRectMake(0, IMAGE_PER_HEIGIT*3, 300, IMAGE_PER_HEIGIT);
[bgView addSubview:_one];
[bgView addSubview:_two];
[bgView addSubview:_three];
[bgView addSubview:_four];
// 给第一张和第三张添加阴影
_oneShadowView = [[UIView alloc] initWithFrame:_one.bounds];
_oneShadowView.backgroundColor = [UIColor blackColor];
_oneShadowView.alpha = 0.0;
_threeShadowView = [[UIView alloc] initWithFrame:_three.bounds];
_threeShadowView.backgroundColor = [UIColor blackColor];
_threeShadowView.alpha = 0.0;
[_one addSubview:_oneShadowView];
[_three addSubview:_threeShadowView];
}
- (CATransform3D)config3DTransformWithRotateAngle:(double)angle andPositionY:(double)y
CATransform3D transform = CATransform3DIdentity;
// 立体
transform.m34 = -1/1000.0;
// 旋转
CATransform3D rotateTransform = CATransform3DRotate(transform, M_PI*angle/180, 1, 0, 0);
// 移动(这里的y坐标是平面移动的的距离,我们要把他转换成3D移动的距离.这是关键,没有它,图片就没办法很好地对接。)
CATransform3D moveTransform = CATransform3DMakeAffineTransform(CGAffineTransformMakeTranslation(0, y));
// 合并
CATransform3D concatTransform = CATransform3DConcat(rotateTransform, moveTransform);
return concatTransform;
}
// 动效是否执行中
static bool isFolding = NO;
- (IBAction)fold:(id)sender
if(!isFolding)
isFolding = YES;
[UIView animateWithDuration:1.0
delay:0
usingSpringWithDamping:1.0
initialSpringVelocity:0
options:UIViewAnimationOptionCurveLinear
animations:^{
// 阴影显示
_oneShadowView.alpha = 0.2;
_threeShadowView.alpha = 0.2;
// 折叠
_one.layer.transform = [self config3DTransformWithRotateAngle:-45.0
andPositionY:0];
_two.layer.transform = [self config3DTransformWithRotateAngle:45.0
andPositionY:-100+2*_one.frame.size.height];
_three.layer.transform = [self config3DTransformWithRotateAngle:-45.0
andPositionY:-100+2*_one.frame.size.height];
_four.layer.transform = [self config3DTransformWithRotateAngle:45.0
andPositionY:-200+4*_one.frame.size.height];
} completion:^(BOOL finished) {
if(finished)
isFolding = NO;
}
- (IBAction)reset:(id)sender
isFolding = NO;
[UIView animateWithDuration:1.0
delay:0
usingSpringWithDamping:1.0
initialSpringVelocity:0
options:UIViewAnimationOptionCurveLinear
animations:^{
// 阴影隐藏
_oneShadowView.alpha = 0.0;
_threeShadowView.alpha = 0.0;
// 图片恢复原样
_one.layer.transform = CATransform3DIdentity;
_two.layer.transform = CATransform3DIdentity;
_three.layer.transform = CATransform3DIdentity;
_four.layer.transform = CATransform3DIdentity;
} completion:^(BOOL finished) {
}