Characterization is an important part of animation theory research and animation practice. Many researchers think that the image of characters in animated cartoons and comics are designed according to the exaggeration or reduction of some features based on the human face and body. So, why do we create cartoon characters through exaggeration? In the design process, which parts should be exaggerated? Compared with real people, how much exaggeration is the animation characters?
In this study, the first research goal is to clarify the reasons for the exaggeration of animation characters; the second research goal is to quantitatively explain the preference and degree of exaggeration of facial features of American and Japanese animation characters; and the third research goal is to explain the preference and degree of exaggeration of body features of American and Japanese animation characters. Based on the analysis of the research results, the general rules of animation character characterization design are inferred.
This study first reviews the literature related to animation character characterization, discusses the relationship between plastic arts, semiotics and aesthetics, and then demonstrates the reasons for animation character exaggeration by exploring the inevitable relationship between comedy aesthetic feeling in aesthetics and joy emotion in psychology and "exaggeration" in animation angle.
Based on the review of the literature on face feature recognition, a research process is established to analyze the appearance design of animated characters. By measuring the facial features and body proportion of 280 animation character samples from the United States and Japan, and comparing the obtained data with the characteristics of the conventional model of real face and human body, we can see how much the American and Japanese animation character exaggerates or shrinks compared with the conventional model in the different characteristics of face and body, and what features exaggerate, and the head of body proportion What is the body ratio. Then through the comparison of the characteristics of American and Japanese animation characters, summarize their respective exaggerated characteristics and preferences. This paper explains the exaggeration rules of animation character characterization design in different regions in a quantitative way, and specifically explains the exaggeration part and degree of the face and body of American and Japanese animation characters.
The results show that the eyes, nose, ears and chin of cartoon characters in the two countries are obviously exaggerated or shrunk, the position of mouth and the area of face, the width of forehead and mandible are exaggerated or shrunk in different degrees, while the exaggeration of other characteristics is not up to the level of significant difference. Therefore, we can speculate that in the process of animation character facial features design, eyes, nose, ears, chin are the key features.
The position of the mouth, the size of the face and the size of the forehead are the secondary features, while the other parts are the more secondary features to be considered. In the research part of animation character form, American male animation character tends to exaggerate or shrink in every part of form, and tends to exaggerate body and shorten legs as a whole. He has a big and lovely body. Japanese male cartoon characters tend to exaggerate the width of the chest and waist. As a whole, American and Japanese anime adult characters exaggerate the head area and hand width. American and Japanese female anime characters have reduced the width of their legs to appear slender. The average proportion of American male and female animation characters is about 5 heads tall. The average proportion of Japanese male anime character is close to 5.5 heads tall, and the average proportion of Japanese female anime character is close to 6 heads tall.
This study further improves the theory of animation character exaggeration design. The data in the research results can be used as a reference for designers and researchers of animation characterization.
Key words: American and Japanese anime character characterization, exaggeration, human features, conventional model
英文部分
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